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CINEMA 4D: Designing a Promo
Производитель: lynda.com
Дата выпуска: 30.06.2010
Страна: США
Язык: английский
Автор: Rob Garrott
Продолжительность: 7 часов
Файлы примеров: присутствуют
Описание: Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.
Topics include:
Project planning, covering the scripting and initial drawings
Using hand-drawn artwork in After Effects to time the animation
Creating text and logo elements
Animating the camera
Organic modeling techniques
Rigging models for animating
Fine-tuning animation timing
Adding realistic textures
Lighting and shading techniques
Rendering and compositing a finished animationФормат: клипы QuickTime (.mov)
Видео: AVC 960x540 15fps ~100Kbps
Аудио: AAC 48kHz 2ch 96Kbps
0. IntroductionWelcome 01:07
Using the exercise files 01:24
Overview of the project template 02:371. Planning a ProjectCreative brief 01:57
Sketches and script 03:08
Understanding the graphic animation process 06:072. Animatics: Timing Out an AnimationUnderstanding the animatic process 02:15
Importing sketches into After Effects 06:20
Timing out the animation 10:04
Adding onscreen timecode for reference 06:263. Creating Cameramatic Elements for Rough PlacementCreating text and logo elements in Adobe Illustrator 06:44
Importing Illustrator elements into Cinema 4D 08:24
Creating guide planes for modeling a rough shark 06:13
Creating a rough shark model 12:14
Preparing a dummy rig using a Spline Wrap object 06:274. Cameramatics: Blocking in Rough AnimationSetting up a project file for the cameramatic 06:15
Animating the rough shark using the Spline Wrap object 05:14
Animating the camera 06:08
Duplicating an animated rough model to create a school of sharks 11:04
Creating a preview movie and importing it into After Effects 05:45
Assembling the cameramatic 08:34
Fine-tuning the cameramatic timing 10:175. Modeling a SharkPreparing for the modeling process 06:07
Outlining the shapes using the Knife tool 09:50
Creating the mouth using the Extrude tool 10:40
Adding eyes using the Symmetry object 09:57
Creating fins using the Extrude tool 07:11
Creating the tail and dorsal fins using the Extrude tool 10:38
Creating gums using the Symmetry object 06:45
Creating teeth and finalizing the model 08:066. Rigging the Model for AnimationUnderstanding the rigging process 02:00
Opening the shark mouth using the Morph tag 05:09
Using XPresso to link the jaw to the Morph animation 07:567. Texturing the ModelUsing BodyPaint to prepare the model for texturing 08:22
Applying color to the shark using BodyPaint 06:45
Giving the shark character by painting in the diffusion channel 05:29
Roughing the surface using the bump channel 04:34
Texturing the eyes 03:51
Texturing the teeth and gums 04:248. Creating the Final AnimationReplacing the rough shark model in the intro shot with the finished model 06:47
Replacing the rough shark model in the transition shot 03:43
Replacing the rough shark model in the hero shot 04:28
Replacing the rough shark model in the end page shot 03:42
Updating the cameramatic with the final animation 02:449. Lighting and ShadingCreating an underwater look using Global Illumination and atmosphere 09:47
Lighting the objects and creating shadows 06:54
Shading the text using materials 06:28
Creating a reflective floor for the underwater scene 03:58
Lighting shot 1: Applying a lighting setup to additional shots 05:49
Lighting shot 2: Adjusting a copy and paste lighting setup 03:57
Lighting shot 4: Separate elements in a shot (the shark) 03:13
Lighting shot 4: Separate elements in a shot (the text) 10:2110. Rendering for After EffectsPreparing shot 1 for rendering to After Effects 06:20
Preparing shot 2 for rendering by saving and using render presets 04:45
Preparing shot 3 for rendering 02:37
Setting up shot 4 to render in two passes 04:04
Performing a preflight check to ensure clips are ready to render 02:09
Batch-rendering 02:1211. Compositing in After EffectsImporting assets and setting up the After Effects project for final compositing 06:05
The intro shot: Using Photoshop elements and noise effects to add atmosphere 08:38
The intro shot: Compositing in stock video footage to add character 04:51
The intro shot: Adding text elements to the composite 08:32
The hero shot: Controlling the look using precomps 07:59
The hero shot: Using stock video footage to add character 07:19
The end page shot: Combining multiple passes to form a final composite shot 02:41
The end page shot: Adding text elements to the composite 07:44
Compositing the transition shots 03:47
Assembling the final composition 09:02
Adding the final audio to the composition and rendering 07:1012. ConclusionGoodbye 00:21

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